Lilian Chow 3D Environment Artist
Talk Energy – SE3D(contract) 2015
An educational 3D interactive experience that is about energy consumption. I was responsible in creating stylized environment like a forest, various sports courts and some assets within 3 weeks of extremely tight production time.
Lays of Atlas : Sundered Order - Epoch Games (Current) 2014 - 2015
Participated in a team that produced a next gen Medieval Style Fantasy Game. I am creating environment assets as well as weapons for the game. This game is unreleased and still under development.
The Prestige – Mod project 2014
Participated in a team that produced a next gen game environment from concept to completion. I modeled, textured and integrated four major assets and 12 set dressing assets. I was able to complete my assets under tight time constraints (4 weeks) and assist others in the production environment.
Project Ambiguity – New Media Interactive Piece 2012
Managed the development of a 3D interactive cinema, integrating projections, twitter, and sculptural elements. As team leader, I delegated tasks and motivated our team to complete the extensive project under tight deadlines.
Production Assistant 2014
Big Event Marketing and Consultation Company
- Managed Worked as a team during the production phase
- Increased team work and communication skills
- Gained knowledge of the commercial + filming industry works as well as graphic design and video editing skills
- Assisted guests during information seminar and gathering
Office Assistant 2011
Shum Shui Po District Councilor Office, Hong Kong (Volunteer)
- Administrative work, book keeping, filing, managing a database, data entry
- Managed several tasks in a time sensitive environment
- Increased personal skills, communication skills, customer service
Seneca College – Game Art and Animation post-grad certificate 2014
An intensive post-graduate program that focused on game art and integrating those assets into UE4 game engine. I focused on inorganic modeling and texturing and hard surface sculpting.
Ryerson University – New Media 2009-2012
A Bachelor of Arts program which focused on creating art through technology. In this four year program, I spent a great deal of time learning to work in small groups and solve challenges as a team. I enjoyed both the role of leader and team member as we worked to create interactive art using robotic device as art installations.
3D Studio Max Zbrush UDK, UE4 Photoshop Quixel Suite Substance Painter, Topogun Marmoset Xnormal Maya
Video games (I secretly love playing Pokemon) and The Sims and GTA series, watching internet cat videos, and making accessories from unused items.